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NBA Jam Midway 4-Player Upright Coin Operated Arcade Game

$ 712.8

Availability: 100 in stock

Description

Auction:
You are bidding on a 4-Player up-right version of the hit game “NBA Jam”. The game is fully functional and allows you to play on the same team of as a 2 vs. 2 head to head match-up. Game has a bright 25” monitor installed.
This is a link to the game functionality: https://www.youtube.com/watch?v=Or4_ZMLsEtc
Here’s a brief description of the game.
NBA Jam Description:
NBA Jam was produced by Midway Games in 1993.
Midway Games released 53 different machines in our database under this trade name, starting in 1972.
Other machines made by Midway Games during the time period NBA Jam was produced include NBA Jam Tournament Edition, Mortal Kombat II, Revolution X - Aerosmith, Cruis'n USA, Killer Instinct, Judge Dredd, Mortal Kombat, Super High Impact, Total Carnage, and Double Cheese.

We have all seen it: two-on-two basketball with digitized images of real NBA players, and no referee. Monster dunks and announcers, and a LOT of fun!
Cabinet Information:
The cabinet shipped with a large close-up of a basketball and a huge NBA logo as the side art. There are multiple control panels, most of which look like the floor of a basketball court. Some have the
NBA Jam
logo printed on them along with Pass-Shoot-Turbo over the buttons and red or blue in the circle at the foul lines, while some are just a plain court with white lines.
Cabinet Style Weights and Measures:
Type
Upright/Standard
Cheats, Tricks, Bugs, and Easter Eggs:
There are 13 confirmed player codes:
* MJT Mar 22 - Mark Turmell, lead designer and the most powerful character in the game
* SAL Feb 1 - Sal DiVita, who did the artwork for
NBA Jam
as well as some graphics work for
Mortal Kombat
* SL_ Jun 24 - Shawn Liptak, programmer - He is the one on the design team screen with a basketball for a brain.
* TWG Dec 7 - Tony Goskie, animator
* RJR Jan 17 - Jamie Rivett, programmer
* WIL Jan 1 - Willie Air Morris, player mode l
* HOW Jul 15 - Stephen Howard, player mode l
* SNO Jan 3 - Sheridan Oursler, Midway staffer
* JMC Aug 5 - Carleton
* GNP Oct 8 - George Petro, the main designer of
Terminator 2: Judgement Day
* JWH Sep 20 - On the design team screen, Jon Hey is the one in the checkered shirt and glasses, sticking his tongue out to the rest of the world.
* JRN Jun 18 - Newcomer
* TON Jul 3 - Tony Scott helped with digitizing the player movements and performed many of the special dunks.
Big Head: Hold Up-Turbo-Steal at 'Tonight's match up'.
Powerups:
* Defense - Press Steal or Block 8 times when it says 'Tonight's match up'.
* Intercept - Hold Down joystick and hold all three buttons during 'Tonight's match up'.
* Offense - press Steal or Block 21 times at 'Tonight's match up'.
* Defense and Intercept - At 'Tonight's Match-Up', Press the Shoot button 7 times, then all at once, hold Down the joystick and all three buttons.
* Power-up Defense and Big head - press Turbo 6 times, hold Turbo and Steal, then hold the joystick Up at 'Tonight's match-up'.
* Fair Shake - Tap turbo 10 times when it says 'Tonight's match up'. The Fair shake can ONLY be done in Human vs. Human games and ONLY on machines that are version 3.0 or greater.
* Fair Shake and Powerup Intercept - press Turbo 7 times, then hold Turbo/Pass/Shoot, then hold the joystick Down at 'Tonight's match-up'.
* Fair Shake and Big head - Press turbo 8 times, then hold Turbo/Steal and hold the joystick Up.
Tank Mini-Game: Hold all buttons for all four players and press Down on all four joysticks at the 'Tonight's match up'. Keep the controls held until the mini-game begins.
Conversion:
The
NBA Jam
hardware became the cornerstone for Midway's action sports games. This cabinet can be upgraded to
NBA Jam Tournament Edition
,
NBA Hangtime
or
Maximum Hangtime
,
Open Ice 2-on-2 Challenge
,
NFL Blitz
and its two upgrades, and
NBA Showtime NBA on NBC
.
Blitz
and
Showtime
use 49-way joysticks. This cabinet will also run 4-player JAMMA boards by other manufacturers e.g.
Captain America
,
Teenage Mutant Ninja Turtles
and many more.
Game Introduction:
Players choose an NBA team, each with two or three superstar players or at least their digitized faces, and play a side-scrolling basketball game, split into four quarters each new 3:00 quarter is a buy-in. Players can also enter their initials to keep track of their progress, which encouraged repeat business. In addition to high-flying dunks and rainbow three-pointers, players can push each other to the ground without being called for fouls -- much like Midway's earlier game,
Arch Rivals
.
Game Play:
If any one player scores three consecutive baskets, he or she is considered "on fire", a fire animation accompanies each shot, the person's Turbo meter does not diminish, goaltending is never called, and his or her accuracy goes way up. This continues until a player on the opposite team scores a basket, or until the computer decides the hot streak has gone on too long.
Miscellaneous:
RELATED
NBA Jam Extreme
Acclaim
Technical:
There are separate connectors on PCB for the third and fourth player controls. The same hardware is used for this games as in other games of this era, like
Mortal Kombat
. A separate audio board is required for sound.
Trivia:
Since Mark Turmell is a Detroit Pistons fan, he sweetened the arcade code to give them a slight advantage over their regional rivals, the Chicago Bulls. Turmell said in an interview, "If it boiled down to a last second shot, forget about it - the Bulls would
never
score."
NBA Jam
was the first licensed sports coin operated video game ever. Originally, the NBA was not keen on the idea, as they did not want the wholesome NBA logo to be seen in seedy coin operated locations like bars or strip joints. However, once the Midway team showed them some preliminary footage of the game, they were thrilled and gave it a green light. The success of
Jam
paved the way for future officially-licensed sports arcade games.
During its original arcade run,
NBA Jam
earned profits of 1 billion dollars - roughly three times the take of the movie
Jurassic Park
The high-flying dunks were performed by Willie Morris Jr., a bouncer at a Chicago club. Morris has returned to do motion capture-video tape work for Midway's other two basketball games as well.
Due to his separate and expensive licensing agreement, Michael Jordan is not in the game, and has not appeared in any Midway basketball coin operated games to date.
The game was a big hit with the players themselves - Shawn Kemp and Shaquille O'Neal own or owned machines. After the success of the first game, Gary Payton sent his photos to Mark Turmell and asked to be put into the next game.
The addition of the designers as secret players was merely an in-joke with the design staff, but ultimately became a huge part of the games appeal and earnings. "We had to chop the heads off the models we videotaped to put the real NBA players heads on," said Turmell in a 1994 interview with SLAM magazine. "So we thought, Shoot, we might as well paste our own heads on there, too. It was supposed to be just for us when we played at home or in the office. We did not intend for it to become a selling point. But it did." Turmell's own secret character is tall, - "I'm as fast as Spud Webb and I can shoot as good as Pippen."
There were rumors about the cheerleaders being playable characters in the original
Jam
. On the record, Turmell said they are in there, but their codes were intentionally complex and their existence did not please the NBA, so the information has never been released. To date, no valid codes to play as female characters have been found. However, there are cheerleader codes for
NBA Jam TE
.
Since the name
NBA Jam
is owned and controlled by the NBA, Acclaim later acquired the license and made a 3D coin operated version,
NBA Jam Extreme
, which was not successful. Acclaim still uses the
Jam
name for its line of home console NBA games.
The original
NBA Jam
cabinets with the version 1.0 code contains a secret Battlezone style that can be played without using money. This secret was deemed unethical by many of the video game magazines of the time and magazines like EGM and Gamepro were specifically asked not to publish this code. Both magazines agreed and to this date it is the only video game code that is considered taboo by the press. (No longer.)
This mini game was removed in the next update of the machine code.
Shipping and Pick-up Options:
Due to the size and weight of the arcade game, I am only offering local pickup in Saint Augustine Florida.
Really don’t want to ship this, but if someone wants to ship the game, I can be available for pick-up but wrapping and palleting the game will be the shipping company’s responsibility.
Also, please feel free to check out my positive feedback scores and bid with confidence!!!
!